AB Kiosk Visualization/Demos

Archive + Spec Content

ford kiosk environment

Posted by Justin Bernard on October 14, 2013

curious how it would work on the ford layout to take a model like this
http://www.3dcadbrowser.com/download.aspx?3dmodel=31009

and make it say solid black (every piece, no texturing, solid fill sillhoutte), but like 50% opacity, so your seeing through it as you rotate.  could be neat stylistic effect?

Comments

Justin Bernard on October 14, 2013:

ford setup at LA auto show


could do a perimeter wall like that, kinda cool.

Justin Bernard on October 14, 2013:

Taylor Bernard on October 14, 2013:

front/ovhd wireframes

cl.ly/1F3z2x2S3r2x

Justin Bernard on October 14, 2013:

that wire will work for a start.  content wise it has what we need.
start working on layout/ideas in 3d environment.

Justin Bernard on October 14, 2013:

try something like this for plan.  let me know if any questions.

Taylor Bernard on October 14, 2013:

what are the elements on the far right? kiosk or graphic displays?
have you ever seen circular truss before?

what about hanging elements off that , and that take the place of the pedestal and far right elements.

hanging stuff from truss is awesome. way more appealing visually than things on the floor. unless they have to be ground level.






or a dual horizontal design with stuff hanging off. gives feel of more structural rather than things sitting all over the place.

Justin Bernard on October 14, 2013:

go for it. be creative and have fun.

only note is the objects on the right side in my draft were touch kiosks, so those do need to be on ground.  but if you can think of another way to present ford large/well in center of space, as well as provide mounting point for the projector aimed at screen wall, go for it.  ill just need those pieces in place so i can talk people through how it worked...

Taylor Bernard on October 14, 2013:

ok cool. got some ideas i think will be cool integration.

check these guys out.
http://www.tylertruss.com/images.php

Justin Bernard on October 14, 2013:

very cool.  i love exposed structural work.
also in case you didn't see this page, resource galore i think
http://www.tylertruss.com/cadblocks.php

Taylor Bernard on October 15, 2013:

found this truss script/plugin that was free. used 2 before i found this one that neither worked well, couldnt modify/trim length or details. this one is awesome. same features as that 40$ one.
http://c4dtools.net/truss/

Justin Bernard on October 15, 2013:

WHOA. didn't realize components like that could be built. just watched the vid on it, crazy detail customization.

Taylor Bernard on October 15, 2013:

thinking a main screen area with an extension tied off like that. flag/banner graphic elements on side of main stage screen. then large graphic bg's behind the cars/kiosk. in the .ai screenshot lighter colors are car models, dark grey are the kiosk/touch elements. i think it gives a nice open look, yet still can walk around it and its multi sided and not like walking into a room.
lmk what you think.

Justin Bernard on October 15, 2013:

lets do a test on the car model.  that would need to either be solid color and possibly reduced global transparency so they can be ghosted out somewhat and treated as a sillhoutte - or super realistic, otherwise will look cheesy.  do a test and see how you can get one to look...

Justin Bernard on October 15, 2013:

i do like the center strut. not 100% sold on the flag pieces coming off it, for one reason just more graphics to have to build on our end to sell hte render well.  could also do a big tower in center with like a walk up bar around the perimeter.

Taylor Bernard on October 16, 2013:

Taylor Bernard on October 16, 2013:

i was thinking on the flag pieces just like a stock image something like this:


just to give the whole area more realistic feeling and have some more elements rather than objects being plopped down on a stage.

Justin Bernard on October 16, 2013:

i'm thinking we can do a low end model and just do solid color and it work better for the purpose, not trying to draw attention to car really, solid color could look cool.

Justin Bernard on October 16, 2013:

try on the flags and we can see how it works out and go from there.  by all means if it can be put together and not look too fake it can work.  id focus on modeling the kiosks and screen first though to see how its all fitting together

Taylor Bernard on October 16, 2013:

turned off truss visibility cause it was so detailed. heres some cameras i made and put in an array. and found a projector model as well.

Taylor Bernard on October 16, 2013:

and heres with center pedestal box made and beefed up truss

Justin Bernard on October 16, 2013:

looking good. only notes i have are:

-  that the cameras look like they are aimed away from the screen, should aim kinda at the base of the screen.

- is it going to be nightmare to texture those truss pieces, or does it get treated as a single object?

- on those flags/screen/etc, is it going to be crazy to figure out what dimensions to make art to skin it?

- try to do a test 'ghost' render of a car model before you go much further.  if we can get some cars on the floor easily and they look neat/stylistic, that will change how floorplan layout works, otherwise floor will be smaller/more compact sans cars

- i wonder if you can have the projector 'emit' light easily, so it flickers/casts while you do a pan animation later on.  this of course is way low priority and once everything else is done, just mentioning now so i dont forget.

Taylor Bernard on October 16, 2013:

- oh i thought they are at base of floor again. ez fix.

- truss is already textured. its a reflective black, will put some lights and floor on it tomm and give you an idea what it looks like. i used the default texture:
looks like this:


- we'll just make a generic montage and have it spill over

- k will do on the cars, those are complex models so it may take me a bit to find out how to work with them as a whole.

- yeh i found a projector tutorial as well. can do some light tricks and give it a proj effect.


---

can help me out thinking of kiosk ideas and placement, maybe something youve seen. ive had truss and cameras, numbers and structure on the brain so much, not thinking to creative on what youre looking for, and if they are all needing to be diff.

Justin Bernard on October 16, 2013:

for kiosk for now, just make a simple rectangle with the screen like you used on disney in it. just need two versions, a few hor and one vert. ill try to make a sketch tomorrow of more detail ideas i can come up with, or do so yourself, or just do a simple box one for now if not...

Justin Bernard on October 18, 2013:

looking really good.  i think the trick on this one will be getting it dark in the overall environment, with subtle spot type lighting on key features, and then have light emmitters behind/under some objects, using colored light on those emmiters, like blue led's/etc. get an ambient blue light vibe and make the lighting dramatic/sharp.

was thinking maybe the floor is something like dark dark concrete, not glossy. matte crazy dark blue if concrete is cheesy.

Justin Bernard on October 18, 2013:


ill make some layout sketches for in morning.  if you dont have that from me before you get started, work on lighting, even if we change layout, it will be similar to whats in play now from an object perspective...

Taylor Bernard on October 18, 2013:

bit more lighting. how much blue accent light you want? and from overhead, inside the truss, or little spotlights sitting on ground?

Taylor Bernard on October 18, 2013:

ha got the projector projecting. tower looks good too.

Justin Bernard on October 18, 2013:

looking super clean.  are these actual renders or screens in preview mode within ide?  look cleaner than preview but dont look as polished as render (or like disney did at render)

Taylor Bernard on October 20, 2013:

hey give me any ideas you have on lighting. you want it to be dark with some accent lights. lit up like it is now with some color lights on floor shooting up, ect. need to know how to flavor it now.

Justin Bernard on October 21, 2013:

starting to shape up and look good.  is that rendered, or just screen cap?  nonrendered right? how smooth are those car models rendered?

also, only have 24hrs recorded last week on harvest.  get that junk in check.  super important, im logging time for everythign now and tracking so i can try and get us more profitable/time managed better.

Taylor Bernard on October 28, 2013:

Taylor Bernard on October 28, 2013:

theres a little glitch in the floor you can see, just mis-aligned. easy fix right now. just wanted to get the shape laid down for the effect.

Taylor Bernard on October 28, 2013:

Taylor Bernard on October 28, 2013:

heres a few bg tracks that didnt sound horrible. weeding thru the techno/business commercial category is pretty mind numbing. about 1 out of 100 sound even remotely useable.

http://www.shockwave-sound.com/track/4404
http://www.shockwave-sound.com/track/7884
http://www.shockwave-sound.com/track/12599

Justin Bernard on October 28, 2013:

thanks, ill sort through.  check this that juxt did last year. both the booth and the video https://vimeo.com/58126120

Justin Bernard on October 28, 2013:

Justin Bernard on October 28, 2013:

Justin Bernard on October 28, 2013:

take note on this one as we're going to need you to film some stuff on ipad shortly https://vimeo.com/33738006

Justin Bernard on October 28, 2013:

check when they pan around the show a bit, theyre using big video 'banners' on some booth areas, pretty cool, havent seen that before https://vimeo.com/33938755

Justin Bernard on October 28, 2013:

^^^ take note of the 'window sticker' app above, check the pedestal kiosk they are using.  how could we make that? i could probably try and get similar sold for retail locations for say the boat company pretty easily...

Justin Bernard on October 28, 2013:

very good video/presentation
https://vimeo.com/30832876

Justin Bernard on October 28, 2013:

sick ceiling. seen anything like this (already made) you can use ? 

Taylor Bernard on October 28, 2013:

hm. i think i tried to find some industrial building ceiling like that but couldnt find a good one for free. will keep looking.
shoot me over any updates you have. want to try to get some progress done so i can work on bike tonite.

Taylor Bernard on October 29, 2013:

here it is with a textured floor. bit more subtle checkered. i think it looks tons better. realistic

Justin Bernard on October 30, 2013:

dang good work.  yeah thats 100x better.

Justin Bernard on October 31, 2013:

did you find any model/textures that we were mentioning for room/structure?  here's one i foudn a couple weeks ago, good? get it if so
http://www.thepixellab.net/industrial-pack

Taylor Bernard on October 31, 2013:

these are the best ones ive seen so far as well. i'm really just worried about trying to get them to look right with the model. like it would be just a huge warehouse room with a floating oval in it with stuff on it.

Justin Bernard on November 1, 2013:

understand what your saying. think i can fix that with layout and lighting.

you work on it any since we talked?  focus on that now.  maybe even just add some walls/ceiling, like a mega large room.  thought you could skin it to look similar to this:


you're going to laugh at my reference, but something that popped into mind was this video at about 3:50, the concrete room thats super super dark
http://www.youtube.com/watch?v=_z2O289Jemo

Justin Bernard on November 2, 2013:

somewhat interesting to see.  actual build + visulization renders that the company that handled the physical design/builds of the shows AB has done screen work for in the past (this wasn't AB direct client, this is a biiiig company called RMD.  they hired it out to someone named BWM, and then they got AB to do everything...):







Justin Bernard on November 2, 2013:


in my opinion, the above looks blah.  as in i like what we have even thus far much much better.

Taylor Bernard on November 4, 2013:

heres a quick render of the kiosk in a 'room'. gotta re-do all the lighting now that its in a box. way harder to light since i just had 6 big softboxes over the kiosk before , now new lights have to light the room itself. thus having the solid black back wall that looks weird.

prob gonna do something diff with the beams and do a I beam  thats larger.
maybe a diff color like here


they also have wall diff color than ceiling. thoughts?

Justin Bernard on November 4, 2013:

loving the room, gives it much more believability putting it in that space.  do that, work on color/beams/walls/lights, buy me more time for the interior objects/graphics. also it needs to happen for sure.  go fast, dont spend like hours on some small element if it hangs you up. thx

Taylor Bernard on November 4, 2013:

that underlying glow is hard to look right. hows the scale of the room looking though.

Taylor Bernard on November 4, 2013:

Justin Bernard on November 4, 2013:

1st render looks rough but 2nd is getting good.  what are wht pieces on edge of oval, next to ground.

Justin Bernard on November 4, 2013:

render wise, the one from earlier (3 above) looks better than last one honestly, looks less plastic, even with the wall being solid blk.

Taylor Bernard on November 4, 2013:

hm kinda see what you mean. i'll change wall back. somehow my lighting got screwed up and its dim now

Taylor Bernard on November 4, 2013:

the little white parts are prob reflections from the lights above on the glow area, which is reflective.

Taylor Bernard on November 4, 2013:

any better? give me some notes. ie - roof lit more, roof lower or higher. more spotlight less ambient, ect.

Justin Bernard on November 5, 2013:

this is proving to be hard as all getout (and wasteful) i think trying to mock it up like i have.  may be easier to give notes.  call if you want and are still working else do tomorrow morning frist thing.

Justin Bernard on November 5, 2013:

(meant hard on my end not what you are doing)

Taylor Bernard on November 5, 2013:

Justin Bernard on November 5, 2013:

Justin Bernard on November 5, 2013:

Justin Bernard on November 5, 2013:

Taylor Bernard on November 5, 2013:

Taylor Bernard on November 5, 2013:

Taylor Bernard on November 5, 2013:

ok i have the effect down. how much do you want lit. more or less?

Justin Bernard on November 5, 2013:

more lit, want to be able to see more details in rafter, hightlights/etc.  also add some kind of texture/detail overlay on the lights themselfe in the ceiling if its not too hard.  like maybe somethign like this 

make sure ground/rafters have some good strong texture to them so that when you highlight it doesnt come off as just flat grey.

looking good, this will be cool, thx

Taylor Bernard on November 5, 2013:

ok makes sense. so more lit but only in certain areas. so more of a spotlight effect then? and what do you mean overlay on the light? so its not a white sheet of reflected light? so you want like a grate overlay or somethign?

Justin Bernard on November 5, 2013:

yeah so keep same ambient light but make it so that you see more details, sporadically, in the rafters, sort of like how you do here 

not sure, maybe some small small lights that are emitting in all directions that you can place within the rafter area?

on the grate, just so we're not seeing solid flat white lights, thought it could be cool to add a screen/grate in front of them just to break up that solid white and add some more detail/refinement (if its not crazy to do)

Taylor Bernard on November 5, 2013:

this looking any better?
i dont think i can light it up like the above. they have that huge truss structure thats bouncing light around. i dont have anything that substantial in the ceiling. so when i light it that bright it just lights the tiles up till they are grey.

Taylor Bernard on November 5, 2013:

kiosk lit up better

Justin Bernard on November 5, 2013:

ceiling all good now.

here on out try to not throw any more light on ceiling, even if we add lights on kiosk/floor

Justin Bernard on November 5, 2013:

Justin Bernard on November 5, 2013:


cool tutorial, could be used for some of the glows we have http://cgterminal.com/2013/09/14/cinema-4d-dynamic-floor-tiles-tutorial/

Justin Bernard on November 5, 2013:

Taylor Bernard on November 5, 2013:

here are some different views of the tower/proj screen area

Justin Bernard on November 5, 2013:

he amongst your truss assets/components, can you make a round one? ie a big ring?

Taylor Bernard on November 5, 2013:

yeh i do believe so

Taylor Bernard on November 5, 2013:

can also make semi circles. so were not constrained to straight pieces only.

Justin Bernard on November 5, 2013:

call me when you get and ill explain

Taylor Bernard on November 5, 2013:

you got any panels done?

Justin Bernard on November 5, 2013:

no was goign to wait to finalize that when see how shapes work in 3d form. have it in my head how to do it and it wont take but a bit once i see how physical pieces work together.  nothing super crazy.

Justin Bernard on November 5, 2013:

getting there looking good

Taylor Bernard on November 5, 2013:

stupid arc'd truss took FOREVER. truss works great vertical but horizontal it is buggggggy as crap

Justin Bernard on November 5, 2013:

shoot, thought it was click click boom.  next time tell me if it gets like that, could have tried another route

if its any consolation, it looks really clean.

Justin Bernard on November 6, 2013:

on the raised portion under this, thinking like only 3-4" high extrusion or so, just enough to be noticeable/be divided from main floor, so we can texture it separately to make it stand off. probably can make corner of curve start under each vert truss /edge where the side panels start.

Taylor Bernard on November 6, 2013:

Taylor Bernard on November 6, 2013:

no other route on the circle truss thats free. its just buggy. creator even said so. its an Xpresso object so it drains resoureces like crazy. thats what was cripping my box when i had it all enabled the other day
xpresso is crazy detailed. think how many polys that is.

Justin Bernard on November 6, 2013:

looking good.  ok so follow if this isnt too confusing

make circle/plate inside the circle, so like a top/cap

then make basically a 360' drop down banner, like 20% the height of the tower, hanging under the truss

easy/doable?  or needing to scratch teh round truss (just read that above as i was typing this)

Taylor Bernard on November 6, 2013:

like a sphere banner hanging off circle truss on tower?

Justin Bernard on November 6, 2013:

like this, ONLY if its not crazy.  keep in mind i have no reference for what takes 1min and what takes an hour.  im kinda brainstorming as i look at stuff, so if you have other ideas for making things nice, let me know, open ears.

Taylor Bernard on November 6, 2013:

Taylor Bernard on November 6, 2013:

thats pretty good prespective. whats that with illus?

Justin Bernard on November 6, 2013:

freehand in psd with lasso tool. never forget i was architect training boss

Justin Bernard on November 6, 2013:

on semi circle, see what it looks like if it goes from far edge to far edge, like catching the side wings too, feel little bit cramped as is, but other than size its spot on.  also dont forget to reposition those 6/8 cameras on the trusses.

also shut down whenever you want to, ill infinitely ping feedback if you send updates, ill be up late

oh and whats the bugs on the trusses, on this previs it looks good. is it structurally unsound?

Taylor Bernard on November 6, 2013:

Justin Bernard on November 6, 2013:

Taylor Bernard on November 6, 2013:

booya
even cut out like a real banner

something like this renders like 5sec a frame.
cause of no lighting. you start throwing in global illumination, ambient reflected light, ect. yeh thats where the time is. but that makes it look real. so its a tradeoff.

Justin Bernard on November 6, 2013:

dang super clean, love that shot looking up at it.  what you mean by cut like real banner.  i know little about real banners so no context

Taylor Bernard on November 6, 2013:

oh i mean it looks like a real banner, cause its hollow inside. not just an cylinder stuck on top of the tower.

Justin Bernard on November 6, 2013:

oh yeah yeah right on. good stuff.  be sure to log hours, none for yesterday/today and was like only 25 last week, need to get accurate. thx

Taylor Bernard on November 6, 2013:

i know theres a cloth feature in C4D. so it MAY be possible that we can get some somewhat wavy texture banners. unless you wanted to make them look like stickers on big panels. lmk.
gonna veg out for a bit. Hit me up in the AM with some stuff. want to get some graphics thrown on this thing and get some realistic renders coming out in the am.

Justin Bernard on November 6, 2013:

cloth is awesome but for this not sure worth the work

check this free model i just found, not sure if any elements useful, not a good render of entire scene
http://www.thepixellab.net/free-c4d-model-loading-dock-warehouse-scene

yeah gets sleep and then get rolling on time, ill be going too.  thx

Taylor Bernard on November 6, 2013:

hows room look?
trying to light up objects more right now..

Taylor Bernard on November 6, 2013:

Taylor Bernard on November 6, 2013:

Justin Bernard on November 6, 2013:

this going to be sick

try putting a light maybe behind the tower banner aimed down, soft glow

can you give dimensions on the panels so i can fix the graphics up exactly and not cause you texture issues?

also it looks like the screen graphics on the wall are getting striated, why that is? did it earlier once too i think.

Taylor Bernard on November 6, 2013:

the light coming from the projector acutally IS the image shown via light, look close at the light beam. but it looks like i have it turned sideways. and its overlaid over the texture image.
i'll prob end up just doing a spotlight with no texture and less dramatic. its hard to dial in the texture map via light.

Justin Bernard on November 6, 2013:

whut.  it can project an actual image? how you not have issues with parallelogram/skew.  thats nuts, had no idea it could do that.

Taylor Bernard on November 6, 2013:

yeh i tried it but it was dimmer than a textured jpg on a flat surface. so i just did both, turned the proj down where it didn't display really on the wall, but still gave the effect.

Justin Bernard on November 6, 2013:

cool. so on the graphics, what dimensions?  or just guestimate?


while im working on that, can you add somethign to the lights so they dont just look like default drag and drop c4d lights?  maybe some sort of cage around them to add some detail?

Taylor Bernard on November 6, 2013:

just guestimate on that size and keep it center oriented, so if i have to crop it won't be bad

Justin Bernard on November 6, 2013:

what sort of approx size though
like 100px wide, 1000px wide?

Taylor Bernard on November 6, 2013:

that original artwork for the fusion screen was 1024x768 and looked fine quality wise. so prob 2k pixels high would be plenty.

Justin Bernard on November 6, 2013:

cool.  can you give a screenshot of direct heads on view of projection area, and tower (2 renders) , just screencap with no lghting.  i match up to that proportionally.

Taylor Bernard on November 6, 2013:

got a better looking luminance effect figured out. will be doing this on the floor too.

Justin Bernard on November 6, 2013:

looking good above

on the floor, lets try making the main big oval platform that everything is on be solid grey tile texture you have going (remove that blue oval on the perimeter)

then on teh new raised semicircle in front of projection wall, make that be the blue tile texture, but solid.  also see if you can do *subtle* light aroudn the perimeter of that raised piece. maybe just make the outer edge of that extrusion be glow-y blue

Taylor Bernard on November 6, 2013:

use this as a template on ratio, not dimension.

Justin Bernard on November 6, 2013:


thinking something straight forward like this on texture/graphics:

http://cloud.fleeangrybear.com/3j0O311T3f00

i have NO idea how flat graphics will translate to 3d space, i added in some wrinkle textures, but may not need that once it has lighting/gradation on it from the environment...

working on stuff for the center tower/banner, so let me know on these pieces if anythign should be setup diff/higher res/etc to make life easier...

Taylor Bernard on November 6, 2013:

think to much white? the kiosk and cars are blacked out. could be a nice contrast but maybe need to go with same scheme on tower graphics.

Justin Bernard on November 6, 2013:

well i was thinking we need to go bright-ish on it, and then dim lights and use subtle lighting, therefore it will read more as grey, maybe?

mock it up and lets see how it reads in space, and we can go from thre.  im working on tower/banner graphics and they are super simliar so let you know asap so i can change direction if needed...

Taylor Bernard on November 6, 2013:

Taylor Bernard on November 6, 2013:

nothing for the under proj circle glow light to bounce off of, like in the tower. so it looks a bit floating. i think if i lowered down the visibility a bit it would be fine. putting textures on side panels now.

Justin Bernard on November 6, 2013:

yeah it kinda floats huh.  maybe dont worry about it.  the reason i wanted to do that was to make the semicircle stand off.  maybe just make it textured flat blue so it reads as seperate?

Justin Bernard on November 6, 2013:

thinking we go light on the graphics on tower/freestanding kiosks. and on the freestanding ones, the front face/bezel be light, and the backs be dark.
that way if youre looking at one from behind, it blends more and doesnt distract, but all the primary stuff reads as a focal point because its light in a dark room.

Justin Bernard on November 6, 2013:

thinking something simple like this for tower prob dont even need the texture honestly, once you do the lighting it will have some glow/gradient on the main tower piece

http://cloud.fleeangrybear.com/0F2F0d1E0811

Taylor Bernard on November 6, 2013:

Justin Bernard on November 6, 2013:

texture looks good.  make sure we get those striations off the proection screen, be better to have just a graphic than it like that

what eta on other textures? any issues with my files?  let me know if i can help by making exact sizes/etc...

Taylor Bernard on November 6, 2013:

textures work fine. render times are getting huge. gotta figure out what is doing it.

Justin Bernard on November 6, 2013:

that looks clean and glow-y.  i like.  def can drop the paper texture on that white, its got plenty depth without.  also try to make it white behind the truses in the nothces in the tower, so you can see them.

stinks on the render, yah somethign has to be wrong, think of the texturing on this compared to some other stuff weve seen, if this takes any time at all, that other stuff would take like a month per frame.

Justin Bernard on November 6, 2013:


dang, just had an idea.  could do something siiiick with the top round banner piece on the tower, with animation, can do that right, give you a big mov to texture with? what size would it need to be? figured could do 1 long one and you repeat it 2 times.  make sense?

Taylor Bernard on November 6, 2013:

I think i can. i had to do some stretching to the psd, pretty much triple the width of the bg, so it wraps around. so i think if you made a video it would have to be like 2000pxX400px. and i dont know how the seam would work.

Justin Bernard on November 6, 2013:

cool.  for the seam, i could incorparate a bar in the graphics so it wouldnt be noticeable.  this is of course mega low priority

Justin Bernard on November 6, 2013:

cool.  what you working on now/next or anything? want notes or still in process?

Taylor Bernard on November 6, 2013:

need next steps.

Justin Bernard on November 6, 2013:

how long it take to get a render?  if not too long, post up a bunch of screen views, diff perspectives/etc so we can see what looks like what from what angle.

one thing is to add white color behind the trusses on the tower, so it doesnt just look like blk column.

Taylor Bernard on November 6, 2013:

i think the whole extruded shape has got that texture, its just not much light is making it behind the truss and its dark grey. when we put other lighting on if its still dark can fix it then, will take about 30min to remake shapes to lay over that with the graphics on it.

what else

Justin Bernard on November 6, 2013:

want to just do a ton of renders from diff angles so we can see what works where and what doesnt and mod it from that? seems it would be eeasiest to have comprehensive list.  also thought you may could make some sort of render que

Taylor Bernard on November 6, 2013:

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

yo.. shoot me some notes on what we want next on this.

Taylor Bernard on November 7, 2013:

where you think on mounting the projector? cant put it on the bottom of the circle truss due to the graphic,

Justin Bernard on November 7, 2013:

something like this.  maybe make some kind of mount/pivot to hold it so it looks nicer, nothing complex.

Taylor Bernard on November 7, 2013:

ok ez done.
how much light you want emmitting from projector? just a foot or so out or all the way to to screen or what.

Taylor Bernard on November 7, 2013:

Justin Bernard on November 7, 2013:

enough so you can see its on, i mean id do as much as you could and it still feel natural/not cheesy


above looks a little fake, see if it can diffuse more or not be so intense


once that then i guess add those little grates/grill/cover/etc to ceiling lights

Justin Bernard on November 7, 2013:


also let me know what size video would work for the projector screen so i can get you an animated asset for that

Taylor Bernard on November 7, 2013:

for the main screen? just use the same ratio/dimens as the original artwork

Justin Bernard on November 7, 2013:

right on, its 1024x768, but i thought it may be upscaled or something.  that whole thing in flash is vector so i can adjust before rendering a mov if it will make look better.

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

uplight pic

Justin Bernard on November 7, 2013:

zoom in on the focus logo on circula banner looks crazy good/clean now

on last and next to last render, on the tower, on right side it still looks liek that ambient blue light is dark navy and extends crazy far down on the tower, no? the side closest to th esuv not so much, just the right side.  also its really navy blue, try to get closer to the lighter/more teal blue so it doesnt stand off so much

looks great when you show perspective from head level, why it get so bright on the 3rd from last render where you are showing projector lighting?  like i can see the rooms far away walls super bright in that one, plus mega bright on the floor?  diff lighting on that render, or just perspective making that drastic?  if thats teh case we can just avoid that view as the lighting looks good from head level.

what pieces do you have left that you know off.  the grates on teh lights in the ceiling are one.  you mess with reflectivity setting on car any, still looks pretty simliar.

make a check list in this thread so i know what im looking for that we can edit/comment on.

Taylor Bernard on November 7, 2013:

forgot to turn off the room panel lights i have so i can see and place objects on the stage. just for my benefit.

should be casting that blue on the tower at same rate. its the same size circle. i'll reduce intensity down again.

k, i'll take a look at grates. wont be super simple but i can knock it out.

Taylor Bernard on November 7, 2013:

all the overlaid material on the cars has no reflection tag enabled. so its just the light hitting a matte surface. trying to find a way to turn reflectivity off, but usually thats not what people are wanting to do, they are trying to find out how to bounce light and get 3d look. so bit harder to find settings to do that.
i know i can tell a light to exclude a certain object to light, but each car is made up of like 30 pieces. and i also have a ton of lights, so that equals a huge array of exclusions.

Taylor Bernard on November 7, 2013:

hey show me a light grate like what youre talking about. i think bars would look weird. from the ground up would look like they are behind the trusses.
i know a mesh would work, but would cut back on a lot of the light.

Justin Bernard on November 7, 2013:

reached out to my guy at sony for answer on the car, will let you know if he has easy solution (to make it sillhoutte) 

on light was thinking something like this could be cool detail


but give estimate on how tricky/time you think, may just skip it. also may not even be able to see it, if thats the case no worries.

thx

Taylor Bernard on November 7, 2013:

so like this?
on that single light

Justin Bernard on November 7, 2013:

yeah i think that looks cool and not like default drag/drop lights. how long would it take to replicate on all of them?

Taylor Bernard on November 7, 2013:

mehhh 30 or 45 or so prob. prob is the roof is tilted so have to align each group. which isnt that bad. only 5 or 6 groups

Justin Bernard on November 7, 2013:

k go ahead and do that.  in that screen above looks like the wire is kinda offset, space them even for the legnth of the light if that makes sense

do this tomorrow if youve already done 8hrs today
thx

Taylor Bernard on November 7, 2013:

Taylor Bernard on November 7, 2013:

Justin Bernard on November 7, 2013:

lights look good.  what else you change?

Taylor Bernard on November 8, 2013:

grates, tower inner light.
havent messed with cars. what you think on those. they are pretty dim as is

Taylor Bernard on November 8, 2013:

churning out a non-specular material on the cars right now. same scene. we'll see if it looks any diff

Justin Bernard on November 8, 2013:

hey buy this maybe, see if any solid ones in it, looks like a ton we can use in future  http://greyscalegorilla.com/blog/store/texture-kit-pro/

Taylor Bernard on November 8, 2013:

humm not seeing much diff

Justin Bernard on November 8, 2013:

weird. would think no specular wouldnt get highlights at all.

Taylor Bernard on November 8, 2013:

on that texture pack. i don't think its a actual texture issue. i think its a setting issue. pretty much telling no light to bounce off of it at all. even a matte texture would give SOME reflectivity.

Justin Bernard on November 11, 2013:

you put the last render on friday, under thule, so moving things back to here

update/notes below, sorry took so long.

let me know if anyting not clear, or if you think anything wont look good.  want to get more detail/depth, also need users to be close to screen as this is touch one and not using cameras for detection, so it needs to be on/near outside of counter top

i didnt represent this in the graphic because it would be hard to draw without making other things not make sense, but would like counter to wrap around all sides, so top view would be like this

Justin Bernard on November 11, 2013:


this is a hack representation of what i mean by wrap around the entire tower

Taylor Bernard on November 11, 2013:

thought about doing that last one but i think it would make the tower look way to bottom heavy. what you think.

Justin Bernard on November 11, 2013:

nah i think it will work, think it will balance with the extra width/depth that the top round banner element has. actually, may be cool if they matched diameter if that makes sense. would be like a dumbell with one end round and other square.

Taylor Bernard on November 11, 2013:

you want that shape? can you PS me up a quick side profile shot of the table. cant tell if the sides are straight or if they are mitered in at the top.
and what blue banner did you say on the bottom part.

Justin Bernard on November 11, 2013:

Your call on shape

Taylor Bernard on November 11, 2013:

i think this looks pretty good

Justin Bernard on November 11, 2013:

looks awesome.

put the 2 screens @ 12 and 6 o clock (looking at layout from top, with it rotated the way the ford logo is vs the footprint logo, with projection screen on left.  

then put ford logo on wall, same size as was earlier, at 3 and 9 o clock.  vertically center the ford logo between the base of the round top banner structure, and the top of the counter structure.

then make the entire center tower be the white color. make the counter top surface be white, and the vertical walls of the counter be the blue that used to be on the base of the tower.

i think that should read well/look nice...

Taylor Bernard on November 12, 2013:

hows this looking

Taylor Bernard on November 12, 2013:

the ford logo is getting squished now i see. easy fix . let me know if anything else catches your eye.

Taylor Bernard on November 12, 2013:

heres layout without kiosk or cars, lets draw where we think they should go. looks like the proj screen is going to take a lot of room up.

Taylor Bernard on November 12, 2013:

keep 2 kiosk we have now in red, staggered so doesnt get in line of tv's on tower.
cars off the oval base with smaller touch screen vertical in front of the cars.

Taylor Bernard on November 12, 2013:

good bit of room now with them spread to the edge.

Justin Bernard on November 12, 2013:

looks great.

make sure projector aimed at screen well, cant tell if needs to be adjusted being screen moved

Taylor Bernard on November 12, 2013:

ok. do you want proj/cameras on other one as well?

Taylor Bernard on November 12, 2013:

Taylor Bernard on November 12, 2013:

to spread out? compared to everything on stage?

Justin Bernard on November 12, 2013:

yah it is kinda sparse.  just had an idea (dont implement unless you think its good one)

if you put everythign on stage, its kinda crowded/forced, and spread out it feels too thin.

how about  build a 'platform' for each car


except make it raised, and same texture/style as the semicircle on the ground in front of each projection screen, that will match well.  like same texture/blue perimeter light, same height.  except make the 2 car platforms round, and offset.  then mix the kiosks on the existing oval footprint area... 

made red circles of where they can kinda go, think it would look awesome, overlap the oval so the car platforms are kinda cut in half, and will add neat detail as it will be higher than the oval.  on circle platform sizes, size them both the same, to fit the larges car, and make it fit so its not crowded feeling, like approx 30% bigger or so than each car.

thoughts?

Taylor Bernard on November 12, 2013:

yeh i think that would be pretty rad. highlights the cars and ties them into the main design better.
what you think on flooring? maybe a blue? prob dont want to do any checkers, would be to much.
on the pic above they really made it bright under. i dont know if we should go that bright, but def set them off.

Justin Bernard on November 12, 2013:

orig i was thinking make same material as the raised portion in front of projection screen, so that all the raised pieces match. def may be too much, do it and see how it looks and we can go from that.   also agree, in a real show the car is focal and is lit up, but were not drawing attention to it, so well skip that, its going to be set off by design, but well skip some attention to it by not putting a visual spotlight on it and its floor, so think more subdued on floor, but still matching rest of environment...

Taylor Bernard on November 12, 2013:

heres the same color as whats under the proj screen. doesnt fit as well there. i'll try another color/radiance.

Taylor Bernard on November 12, 2013:

bit closer...

Justin Bernard on November 12, 2013:

im thinking 100% match the car pedestal circle to that of the pedestal in front of projection screen/wall, since we're trying to get attentin off it

also we wont put a kiosk stand on teh car pedestal, maybe a simplified ipad stand that acts like window sticker


pick back up first thing tomorrow so we can work some daylight hours, im going to sleep now

Justin Bernard on November 12, 2013:


ps the actual car platform size/positioning looks great

Taylor Bernard on November 12, 2013:

the thing is the color we're using for under the proj circle is real ugly by itself. thats what was in the first pic.

Taylor Bernard on November 12, 2013:

Taylor Bernard on November 13, 2013:

make car touch screen smaller?

Taylor Bernard on November 13, 2013:

trying to find a silver metal texture for that one as well so it isnt all blacked out

Taylor Bernard on November 13, 2013:

i think this looks good.
obviously dont have a key light on it, but you get the idea.

Justin Bernard on November 13, 2013:

yeah this is good.

on the circle the cars are sitting on, how about make them higher, to match height of the raised platform thats in front of projection screen.  then add that bright blue light around its perimeter to match the other floors

Taylor Bernard on November 13, 2013:

thought it might start looking bubbly with the blue border around it. would loose the shape of the main oval. will give it a try tho

Justin Bernard on November 13, 2013:

good point, if its fast to duplicate what youve already built and try, give it a shot, see how it looks.

Taylor Bernard on November 13, 2013:

Taylor Bernard on November 13, 2013:

using the dark blue under the main base.

Taylor Bernard on November 13, 2013:

found all the ipad/imac/iphone models we need.
you get a chance to look at these?

Justin Bernard on November 14, 2013:

just for reference, this is the super common style 'window sticker' display they are using now in front of the cars 
http://www.displays2go.com/P-18553/iPad-Enclosure-Stand-for-Portable-Kiosk-Use-Holds-Generation-2-3-and-4-iPads

Taylor Bernard on November 14, 2013:

which one that one or this one which plays off our current stand?

Justin Bernard on November 14, 2013:

well the one you used yesterday that was on teh car pedestal, that will be one on the main big oval with a big screen on it. if you havent already done it, do something maybe like that more simplistic/boxy one i linked. if you already on it its ok.

Taylor Bernard on November 14, 2013:

k i'll copy other one instead.
i have a good c4d ipad model so will use a real ipad stuck on top

Taylor Bernard on November 14, 2013:

Taylor Bernard on November 14, 2013:

fixed the base better.

Taylor Bernard on November 14, 2013:

Justin Bernard on November 14, 2013:

looks great

ok notes

why they blue side on the car pedestal so much larger than that on the main floor oval? too much bright blue

also, why the texture on the old kiosks (ipad screen one) all splotchy?  can you make gloss blk like car?

Taylor Bernard on November 14, 2013:

because the car and projector pedestals are raised above the oval floor, thus higher checker and higher blue sides

fixing that now. its the material i used. must have an overlay texture in it

Taylor Bernard on November 14, 2013:

Justin Bernard on November 14, 2013:

ah gotcha.

how can we cut it down?  if its easy, make just like a think line at the top that bright blue, otherwise make it not blue, like black or something, its too much attention i think

then give me a top down view screenshot of the footprint so we can figure out whre to move the freestanding kiosks around

well move those, then render out a few stills for my presentation tomorrow.

its at 11am your time, so if you think we have time you can do in morning if you get going on time, should be enough time.

Taylor Bernard on November 14, 2013:

heres a real render with our custom lighting setup

Taylor Bernard on November 14, 2013:

yeah i know that one kiosk is flying in the air

Justin Bernard on November 14, 2013:

yeah looks great, lets shoot some pictures, but first try to figure out way to buffer down that blue light on car pedestal, its like most prominent thing on entiere stage.  either make it only on the top of the ring (ie how it looks when it intersects the main oval) or make a subuded/flat non light color

then take birds eye view layout screenshot so we can figure out where to put the freestanding kiosks.

thx

Taylor Bernard on November 14, 2013:

the overhead (downlight) softboxes are killing the render time. gonna see if its the number of them in general, or just an overhead light source over lots of items we have needing shadows and reflections.

Justin Bernard on November 14, 2013:

that shot looks sick btw

whats your plan, its 11 here and i need to plan when/what ill present tomorrow.  want to just get rolling earlier than normal in morning?

also why you no put up a floorplan view so we can see whre to move kiosks around to?  that way the renders will be right

Taylor Bernard on November 14, 2013:

Taylor Bernard on November 14, 2013:

i can pump out some renders while chilling on the other box. with some lights turned off its down to 12min per render. which isnt horrible i dont guess.
 
ovhd coming up....

Taylor Bernard on November 14, 2013:

Justin Bernard on November 14, 2013:

note - the X on notes below show where to put stuff if its a positioning note

Taylor Bernard on November 14, 2013:

on the two vertical kiosk you want them that close behind the cars? looks like the horz are out in the open and the others are gonna be hard to see on most pans.

Taylor Bernard on November 14, 2013:

also what do we want on our 2nd projector screen? the one we added (left side) and do you want projector light and a proj on that side as well?

Justin Bernard on November 14, 2013:

per kiosk positioning, yeah its hard to tell from that florplan.  basically just want to have everthing be a mirrro image, both on x and y axis if that makes sense, so it feels orderly/even and not just randomly thrown around

move those 4 freestanding units around so that they arent croweded as best you can but also not in the way between projector and screen, even if you have to offset a lot from where i put them above

on the second projector, it was this project
http://www.fleeangrybear.com/blog/2010/09/ford-fiesta-multi-touch-wall/

those two actually ran at same shows.  let me know if you dont have high enough res image for that one

Taylor Bernard on November 14, 2013:

ok, shoot me a jpg high res of that fiesta wall, i'll be laying this stuff out

Taylor Bernard on November 14, 2013:

touch overlay ordered btw, will go out within 48hr

Justin Bernard on November 15, 2013:

what eta on delivery?  and you did it to 13 oakwilde right?

need to get you ticket to here now to film stuff

Taylor Bernard on November 15, 2013:

guessing maybe end of next week?

need to get on lightbox stuff after wrap up ford stuff. that will be easy, but will need to find what it takes to light something large like a tv, basically talking room lights then.

Taylor Bernard on November 15, 2013:

heres spacing with it laid out like you had it.
when you got meeting tomorrow? will take an hr to punch out 5 or so renders. so need to find out when to do it.

Taylor Bernard on November 15, 2013:

need that image from the fiesta screen. think thats about it. and i think i have the default image on the ipad, dont know what you want to put on there. or if we need to since it prob wont be seen.

Justin Bernard on November 15, 2013:

layout looks good.  you think too tight?

i go to DB's headquarters tomorrow @ 12 EST, so to be safe, would need everything wrapped by like 1030 your time

Taylor Bernard on November 15, 2013:

yeh i think its workin ok. maybe pull the upright kiosk to the left, closer to the proj base, but still keep some space off the standing area?

Justin Bernard on November 15, 2013:

layout looks good.  you think too tight?

i go to DB's headquarters tomorrow @ 12 EST, so to be safe, would need everything wrapped by like 1030 your time

here's screen for fiesta projection
http://cloud.fleeangrybear.com/image/1N3n2y3q0d1a

here's a screen i jus made that can go on the ipad if you want
http://cloud.fleeangrybear.com/image/3b2W080h2M3i

on moving stuff around, your call, just do what feels right in the space, walkable around it, etc, as well eventually be panning around up to stuff like a person walking up, so it will kinda have to work from a flow perspective

Taylor Bernard on November 15, 2013:

Justin Bernard on November 15, 2013:

nice

hey on the camera you are shooting, can you setup easily DOF to get distant object blur?

think what we should do for now is like a couple renders of far away shots from very different perspectives to show off layout, then a few more cropped in on displays, but still from interesting angles, not eye level, more variance maybe.  wondering if any of that DOF would add to those detail shots so bg elements fade off a bit

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013:

you ok with the layout? think were safe to do renders in AM?
i can find out how to do DOF in the am. should be easy

Justin Bernard on November 15, 2013:

yeah totally, i think we are good for purposes tomorrow

ill be up early early, so get rolling not at 10am so i have time to actually use them and put in a pdf...

Taylor Bernard on November 15, 2013:

k be thinking of what angles you want

Justin Bernard on November 15, 2013:

be ridic hard to describe, its so much more complex than disney to show.  going to have to be your call, just thinkin interesting shots that hide areas that arent as good/photogenic and show off overall display layout/spec shots/etc

Taylor Bernard on November 15, 2013:

k sounds good. will just have to punch out a lot of them and let you pick

Justin Bernard on November 15, 2013:

k.  just get rolling early.  im going sleep now adn will be working at 8.
thanks much

Taylor Bernard on November 15, 2013:

k sounds good. will just have to punch out a lot of them and let you pick

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013:

you getting these?

Taylor Bernard on November 15, 2013:

Taylor Bernard on November 15, 2013: