ford kiosk environment
Posted by Justin Bernard on October 14, 2013
curious how it would work on the ford layout to take a model like this
http://www.3dcadbrowser.com/download.aspx?3dmodel=31009
and make it say solid black (every piece, no texturing, solid fill sillhoutte), but like 50% opacity, so your seeing through it as you rotate. could be neat stylistic effect?
http://www.3dcadbrowser.com/download.aspx?3dmodel=31009
and make it say solid black (every piece, no texturing, solid fill sillhoutte), but like 50% opacity, so your seeing through it as you rotate. could be neat stylistic effect?
Comments
Justin Bernard on October 14, 2013:
could do a perimeter wall like that, kinda cool.
Justin Bernard on October 14, 2013:
truss package
http://www.thepixellab.net/industrial-pack
Justin Bernard on October 14, 2013:
https://www.google.com/search?q=burkhardt+leitner&tbm=isch&tbo=u&source=univ&sa=X&ei=QzFcUtHHAoj09gTciIHoCA&ved=0CGIQsAQ&biw=1436&bih=806
http://www.burkhardtleitner.de/index.php?page=134&modaction=showImage&modid=13323&modid2=1451
Taylor Bernard on October 14, 2013:
cl.ly/1F3z2x2S3r2x
Justin Bernard on October 14, 2013:
start working on layout/ideas in 3d environment.
Justin Bernard on October 14, 2013:
Taylor Bernard on October 14, 2013:
have you ever seen circular truss before?
what about hanging elements off that , and that take the place of the pedestal and far right elements.
hanging stuff from truss is awesome. way more appealing visually than things on the floor. unless they have to be ground level.
or a dual horizontal design with stuff hanging off. gives feel of more structural rather than things sitting all over the place.
Justin Bernard on October 14, 2013:
only note is the objects on the right side in my draft were touch kiosks, so those do need to be on ground. but if you can think of another way to present ford large/well in center of space, as well as provide mounting point for the projector aimed at screen wall, go for it. ill just need those pieces in place so i can talk people through how it worked...
Taylor Bernard on October 14, 2013:
check these guys out.
http://www.tylertruss.com/images.php
Justin Bernard on October 14, 2013:
also in case you didn't see this page, resource galore i think
http://www.tylertruss.com/cadblocks.php
Taylor Bernard on October 15, 2013:
http://c4dtools.net/truss/
Justin Bernard on October 15, 2013:
Taylor Bernard on October 15, 2013:
Taylor Bernard on October 15, 2013:
Taylor Bernard on October 15, 2013:
lmk what you think.
Justin Bernard on October 15, 2013:
Justin Bernard on October 15, 2013:
Taylor Bernard on October 16, 2013:
http://humster3d.com/2012/02/10/ford-fusion-2013/
Taylor Bernard on October 16, 2013:
just to give the whole area more realistic feeling and have some more elements rather than objects being plopped down on a stage.
Justin Bernard on October 16, 2013:
Justin Bernard on October 16, 2013:
Taylor Bernard on October 16, 2013:
Taylor Bernard on October 16, 2013:
Justin Bernard on October 16, 2013:
- that the cameras look like they are aimed away from the screen, should aim kinda at the base of the screen.
- is it going to be nightmare to texture those truss pieces, or does it get treated as a single object?
- on those flags/screen/etc, is it going to be crazy to figure out what dimensions to make art to skin it?
- try to do a test 'ghost' render of a car model before you go much further. if we can get some cars on the floor easily and they look neat/stylistic, that will change how floorplan layout works, otherwise floor will be smaller/more compact sans cars
- i wonder if you can have the projector 'emit' light easily, so it flickers/casts while you do a pan animation later on. this of course is way low priority and once everything else is done, just mentioning now so i dont forget.
Taylor Bernard on October 16, 2013:
- truss is already textured. its a reflective black, will put some lights and floor on it tomm and give you an idea what it looks like. i used the default texture:
looks like this:
- we'll just make a generic montage and have it spill over
- k will do on the cars, those are complex models so it may take me a bit to find out how to work with them as a whole.
- yeh i found a projector tutorial as well. can do some light tricks and give it a proj effect.
---
can help me out thinking of kiosk ideas and placement, maybe something youve seen. ive had truss and cameras, numbers and structure on the brain so much, not thinking to creative on what youre looking for, and if they are all needing to be diff.
Justin Bernard on October 16, 2013:
Taylor Bernard on October 17, 2013:
Justin Bernard on October 18, 2013:
was thinking maybe the floor is something like dark dark concrete, not glossy. matte crazy dark blue if concrete is cheesy.
Justin Bernard on October 18, 2013:
ill make some layout sketches for in morning. if you dont have that from me before you get started, work on lighting, even if we change layout, it will be similar to whats in play now from an object perspective...
Taylor Bernard on October 18, 2013:
Taylor Bernard on October 18, 2013:
Justin Bernard on October 18, 2013:
Taylor Bernard on October 20, 2013:
Justin Bernard on October 21, 2013:
also, only have 24hrs recorded last week on harvest. get that junk in check. super important, im logging time for everythign now and tracking so i can try and get us more profitable/time managed better.
Taylor Bernard on October 28, 2013:
Taylor Bernard on October 28, 2013:
Taylor Bernard on October 28, 2013:
Taylor Bernard on October 28, 2013:
http://www.shockwave-sound.com/track/4404
http://www.shockwave-sound.com/track/7884
http://www.shockwave-sound.com/track/12599
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
Justin Bernard on October 28, 2013:
https://vimeo.com/30832876
Justin Bernard on October 28, 2013:
Taylor Bernard on October 28, 2013:
shoot me over any updates you have. want to try to get some progress done so i can work on bike tonite.
Taylor Bernard on October 29, 2013:
Justin Bernard on October 30, 2013:
Justin Bernard on October 31, 2013:
http://www.thepixellab.net/industrial-pack
Taylor Bernard on October 31, 2013:
Justin Bernard on November 1, 2013:
you work on it any since we talked? focus on that now. maybe even just add some walls/ceiling, like a mega large room. thought you could skin it to look similar to this:
you're going to laugh at my reference, but something that popped into mind was this video at about 3:50, the concrete room thats super super dark
http://www.youtube.com/watch?v=_z2O289Jemo
Justin Bernard on November 2, 2013:
Justin Bernard on November 2, 2013:
in my opinion, the above looks blah. as in i like what we have even thus far much much better.
Taylor Bernard on November 4, 2013:
prob gonna do something diff with the beams and do a I beam thats larger.
maybe a diff color like here
they also have wall diff color than ceiling. thoughts?
Justin Bernard on November 4, 2013:
Taylor Bernard on November 4, 2013:
Taylor Bernard on November 4, 2013:
Justin Bernard on November 4, 2013:
Justin Bernard on November 4, 2013:
Taylor Bernard on November 4, 2013:
Taylor Bernard on November 4, 2013:
Taylor Bernard on November 4, 2013:
Justin Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
make sure ground/rafters have some good strong texture to them so that when you highlight it doesnt come off as just flat grey.
looking good, this will be cool, thx
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
not sure, maybe some small small lights that are emitting in all directions that you can place within the rafter area?
on the grate, just so we're not seeing solid flat white lights, thought it could be cool to add a screen/grate in front of them just to break up that solid white and add some more detail/refinement (if its not crazy to do)
Taylor Bernard on November 5, 2013:
i dont think i can light it up like the above. they have that huge truss structure thats bouncing light around. i dont have anything that substantial in the ceiling. so when i light it that bright it just lights the tiles up till they are grey.
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
here on out try to not throw any more light on ceiling, even if we add lights on kiosk/floor
Justin Bernard on November 5, 2013:
http://www.thepixellab.net/c4d-preset-tile-floor-generator
Justin Bernard on November 5, 2013:
cool tutorial, could be used for some of the glows we have http://cgterminal.com/2013/09/14/cinema-4d-dynamic-floor-tiles-tutorial/
Justin Bernard on November 5, 2013:
texture note http://www.c4dcafe.com/ipb/topic/47467-tiling-textures/
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
Taylor Bernard on November 5, 2013:
Justin Bernard on November 5, 2013:
if its any consolation, it looks really clean.
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
xpresso is crazy detailed. think how many polys that is.
Justin Bernard on November 6, 2013:
make circle/plate inside the circle, so like a top/cap
then make basically a 360' drop down banner, like 20% the height of the tower, hanging under the truss
easy/doable? or needing to scratch teh round truss (just read that above as i was typing this)
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
also shut down whenever you want to, ill infinitely ping feedback if you send updates, ill be up late
oh and whats the bugs on the trusses, on this previs it looks good. is it structurally unsound?
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
even cut out like a real banner
something like this renders like 5sec a frame.
cause of no lighting. you start throwing in global illumination, ambient reflected light, ect. yeh thats where the time is. but that makes it look real. so its a tradeoff.
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
gonna veg out for a bit. Hit me up in the AM with some stuff. want to get some graphics thrown on this thing and get some realistic renders coming out in the am.
Justin Bernard on November 6, 2013:
check this free model i just found, not sure if any elements useful, not a good render of entire scene
http://www.thepixellab.net/free-c4d-model-loading-dock-warehouse-scene
yeah gets sleep and then get rolling on time, ill be going too. thx
Taylor Bernard on November 6, 2013:
trying to light up objects more right now..
Taylor Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
try putting a light maybe behind the tower banner aimed down, soft glow
can you give dimensions on the panels so i can fix the graphics up exactly and not cause you texture issues?
also it looks like the screen graphics on the wall are getting striated, why that is? did it earlier once too i think.
Taylor Bernard on November 6, 2013:
i'll prob end up just doing a spotlight with no texture and less dramatic. its hard to dial in the texture map via light.
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
while im working on that, can you add somethign to the lights so they dont just look like default drag and drop c4d lights? maybe some sort of cage around them to add some detail?
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
like 100px wide, 1000px wide?
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
on the floor, lets try making the main big oval platform that everything is on be solid grey tile texture you have going (remove that blue oval on the perimeter)
then on teh new raised semicircle in front of projection wall, make that be the blue tile texture, but solid. also see if you can do *subtle* light aroudn the perimeter of that raised piece. maybe just make the outer edge of that extrusion be glow-y blue
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
thinking something straight forward like this on texture/graphics:
http://cloud.fleeangrybear.com/3j0O311T3f00
i have NO idea how flat graphics will translate to 3d space, i added in some wrinkle textures, but may not need that once it has lighting/gradation on it from the environment...
working on stuff for the center tower/banner, so let me know on these pieces if anythign should be setup diff/higher res/etc to make life easier...
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
mock it up and lets see how it reads in space, and we can go from thre. im working on tower/banner graphics and they are super simliar so let you know asap so i can change direction if needed...
Taylor Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
that way if youre looking at one from behind, it blends more and doesnt distract, but all the primary stuff reads as a focal point because its light in a dark room.
Justin Bernard on November 6, 2013:
http://cloud.fleeangrybear.com/0F2F0d1E0811
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
what eta on other textures? any issues with my files? let me know if i can help by making exact sizes/etc...
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
stinks on the render, yah somethign has to be wrong, think of the texturing on this compared to some other stuff weve seen, if this takes any time at all, that other stuff would take like a month per frame.
Justin Bernard on November 6, 2013:
dang, just had an idea. could do something siiiick with the top round banner piece on the tower, with animation, can do that right, give you a big mov to texture with? what size would it need to be? figured could do 1 long one and you repeat it 2 times. make sense?
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Justin Bernard on November 6, 2013:
one thing is to add white color behind the trusses on the tower, so it doesnt just look like blk column.
Taylor Bernard on November 6, 2013:
what else
Justin Bernard on November 6, 2013:
Taylor Bernard on November 6, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
how much light you want emmitting from projector? just a foot or so out or all the way to to screen or what.
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
enough so you can see its on, i mean id do as much as you could and it still feel natural/not cheesy
above looks a little fake, see if it can diffuse more or not be so intense
once that then i guess add those little grates/grill/cover/etc to ceiling lights
Justin Bernard on November 7, 2013:
also let me know what size video would work for the projector screen so i can get you an animated asset for that
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
on last and next to last render, on the tower, on right side it still looks liek that ambient blue light is dark navy and extends crazy far down on the tower, no? the side closest to th esuv not so much, just the right side. also its really navy blue, try to get closer to the lighter/more teal blue so it doesnt stand off so much
looks great when you show perspective from head level, why it get so bright on the 3rd from last render where you are showing projector lighting? like i can see the rooms far away walls super bright in that one, plus mega bright on the floor? diff lighting on that render, or just perspective making that drastic? if thats teh case we can just avoid that view as the lighting looks good from head level.
what pieces do you have left that you know off. the grates on teh lights in the ceiling are one. you mess with reflectivity setting on car any, still looks pretty simliar.
make a check list in this thread so i know what im looking for that we can edit/comment on.
Taylor Bernard on November 7, 2013:
should be casting that blue on the tower at same rate. its the same size circle. i'll reduce intensity down again.
k, i'll take a look at grates. wont be super simple but i can knock it out.
Taylor Bernard on November 7, 2013:
i know i can tell a light to exclude a certain object to light, but each car is made up of like 30 pieces. and i also have a ton of lights, so that equals a huge array of exclusions.
Taylor Bernard on November 7, 2013:
i know a mesh would work, but would cut back on a lot of the light.
Justin Bernard on November 7, 2013:
on light was thinking something like this could be cool detail
but give estimate on how tricky/time you think, may just skip it. also may not even be able to see it, if thats the case no worries.
thx
Taylor Bernard on November 7, 2013:
on that single light
Justin Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
do this tomorrow if youve already done 8hrs today
thx
Taylor Bernard on November 7, 2013:
Taylor Bernard on November 7, 2013:
Justin Bernard on November 7, 2013:
Taylor Bernard on November 8, 2013:
havent messed with cars. what you think on those. they are pretty dim as is
Taylor Bernard on November 8, 2013:
Justin Bernard on November 8, 2013:
Taylor Bernard on November 8, 2013:
Justin Bernard on November 8, 2013:
Taylor Bernard on November 8, 2013:
Justin Bernard on November 11, 2013:
update/notes below, sorry took so long.
let me know if anyting not clear, or if you think anything wont look good. want to get more detail/depth, also need users to be close to screen as this is touch one and not using cameras for detection, so it needs to be on/near outside of counter top
i didnt represent this in the graphic because it would be hard to draw without making other things not make sense, but would like counter to wrap around all sides, so top view would be like this
Justin Bernard on November 11, 2013:
this is a hack representation of what i mean by wrap around the entire tower
Taylor Bernard on November 11, 2013:
Justin Bernard on November 11, 2013:
Taylor Bernard on November 11, 2013:
and what blue banner did you say on the bottom part.
Justin Bernard on November 11, 2013:
Taylor Bernard on November 11, 2013:
Justin Bernard on November 11, 2013:
put the 2 screens @ 12 and 6 o clock (looking at layout from top, with it rotated the way the ford logo is vs the footprint logo, with projection screen on left.
then put ford logo on wall, same size as was earlier, at 3 and 9 o clock. vertically center the ford logo between the base of the round top banner structure, and the top of the counter structure.
then make the entire center tower be the white color. make the counter top surface be white, and the vertical walls of the counter be the blue that used to be on the base of the tower.
i think that should read well/look nice...
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
cars off the oval base with smaller touch screen vertical in front of the cars.
Taylor Bernard on November 12, 2013:
Justin Bernard on November 12, 2013:
make sure projector aimed at screen well, cant tell if needs to be adjusted being screen moved
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Justin Bernard on November 12, 2013:
if you put everythign on stage, its kinda crowded/forced, and spread out it feels too thin.
how about build a 'platform' for each car
except make it raised, and same texture/style as the semicircle on the ground in front of each projection screen, that will match well. like same texture/blue perimeter light, same height. except make the 2 car platforms round, and offset. then mix the kiosks on the existing oval footprint area...
made red circles of where they can kinda go, think it would look awesome, overlap the oval so the car platforms are kinda cut in half, and will add neat detail as it will be higher than the oval. on circle platform sizes, size them both the same, to fit the larges car, and make it fit so its not crowded feeling, like approx 30% bigger or so than each car.
thoughts?
Taylor Bernard on November 12, 2013:
what you think on flooring? maybe a blue? prob dont want to do any checkers, would be to much.
on the pic above they really made it bright under. i dont know if we should go that bright, but def set them off.
Justin Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Justin Bernard on November 12, 2013:
also we wont put a kiosk stand on teh car pedestal, maybe a simplified ipad stand that acts like window sticker
pick back up first thing tomorrow so we can work some daylight hours, im going to sleep now
Justin Bernard on November 12, 2013:
ps the actual car platform size/positioning looks great
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 12, 2013:
Taylor Bernard on November 13, 2013:
Taylor Bernard on November 13, 2013:
Taylor Bernard on November 13, 2013:
obviously dont have a key light on it, but you get the idea.
Justin Bernard on November 13, 2013:
on the circle the cars are sitting on, how about make them higher, to match height of the raised platform thats in front of projection screen. then add that bright blue light around its perimeter to match the other floors
Taylor Bernard on November 13, 2013:
Justin Bernard on November 13, 2013:
Taylor Bernard on November 13, 2013:
Taylor Bernard on November 13, 2013:
Taylor Bernard on November 13, 2013:
you get a chance to look at these?
Justin Bernard on November 14, 2013:
http://www.displays2go.com/P-18553/iPad-Enclosure-Stand-for-Portable-Kiosk-Use-Holds-Generation-2-3-and-4-iPads
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
i have a good c4d ipad model so will use a real ipad stuck on top
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
ok notes
why they blue side on the car pedestal so much larger than that on the main floor oval? too much bright blue
also, why the texture on the old kiosks (ipad screen one) all splotchy? can you make gloss blk like car?
Taylor Bernard on November 14, 2013:
fixing that now. its the material i used. must have an overlay texture in it
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
how can we cut it down? if its easy, make just like a think line at the top that bright blue, otherwise make it not blue, like black or something, its too much attention i think
then give me a top down view screenshot of the footprint so we can figure out whre to move the freestanding kiosks around
well move those, then render out a few stills for my presentation tomorrow.
its at 11am your time, so if you think we have time you can do in morning if you get going on time, should be enough time.
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
then take birds eye view layout screenshot so we can figure out where to put the freestanding kiosks.
thx
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
whats your plan, its 11 here and i need to plan when/what ill present tomorrow. want to just get rolling earlier than normal in morning?
also why you no put up a floorplan view so we can see whre to move kiosks around to? that way the renders will be right
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
ovhd coming up....
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Justin Bernard on November 14, 2013:
move those 4 freestanding units around so that they arent croweded as best you can but also not in the way between projector and screen, even if you have to offset a lot from where i put them above
on the second projector, it was this project
http://www.fleeangrybear.com/blog/2010/09/ford-fiesta-multi-touch-wall/
those two actually ran at same shows. let me know if you dont have high enough res image for that one
Taylor Bernard on November 14, 2013:
Taylor Bernard on November 14, 2013:
Justin Bernard on November 15, 2013:
need to get you ticket to here now to film stuff
Taylor Bernard on November 15, 2013:
need to get on lightbox stuff after wrap up ford stuff. that will be easy, but will need to find what it takes to light something large like a tv, basically talking room lights then.
Taylor Bernard on November 15, 2013:
when you got meeting tomorrow? will take an hr to punch out 5 or so renders. so need to find out when to do it.
Taylor Bernard on November 15, 2013:
Justin Bernard on November 15, 2013:
i go to DB's headquarters tomorrow @ 12 EST, so to be safe, would need everything wrapped by like 1030 your time
Taylor Bernard on November 15, 2013:
Justin Bernard on November 15, 2013:
i go to DB's headquarters tomorrow @ 12 EST, so to be safe, would need everything wrapped by like 1030 your time
here's screen for fiesta projection
http://cloud.fleeangrybear.com/image/1N3n2y3q0d1a
here's a screen i jus made that can go on the ipad if you want
http://cloud.fleeangrybear.com/image/3b2W080h2M3i
on moving stuff around, your call, just do what feels right in the space, walkable around it, etc, as well eventually be panning around up to stuff like a person walking up, so it will kinda have to work from a flow perspective
Taylor Bernard on November 15, 2013:
Justin Bernard on November 15, 2013:
hey on the camera you are shooting, can you setup easily DOF to get distant object blur?
think what we should do for now is like a couple renders of far away shots from very different perspectives to show off layout, then a few more cropped in on displays, but still from interesting angles, not eye level, more variance maybe. wondering if any of that DOF would add to those detail shots so bg elements fade off a bit
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
i can find out how to do DOF in the am. should be easy
Justin Bernard on November 15, 2013:
ill be up early early, so get rolling not at 10am so i have time to actually use them and put in a pdf...
Taylor Bernard on November 15, 2013:
Justin Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Justin Bernard on November 15, 2013:
thanks much
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013:
Taylor Bernard on November 15, 2013: