Exploded parts renders
Posted by Taylor Bernard on February 2, 2015
quick screen grab. looking more realistic.
using a clear transparent resin texture for the base.
using a clear transparent resin texture for the base.
WiFi Refrigerator Scale
Posted by Taylor Bernard on February 2, 2015
Comments
Justin Bernard on February 2, 2015:
whats causing the jaggies on the curvature, is that just because its not rendered/in app preview mode?
whats turning it blk, or is that because the background is blk?
Taylor Bernard on February 2, 2015:
on the color, i think i had a slight off grey color. but i think some of it is the floor, and the sky reflection as well.
Justin Bernard on February 2, 2015:
i.e. its really just a cylinder
Taylor Bernard on February 2, 2015:
Justin Bernard on February 2, 2015:
Taylor Bernard on February 3, 2015:
Justin Bernard on February 3, 2015:
Taylor Bernard on February 3, 2015:
think of a main body color you want to use
also, how you want it exploded. layered vertically, to the side, ect.
Justin Bernard on February 3, 2015:
I think we can leave out the wires
Taylor Bernard on February 3, 2015:
Justin Bernard on February 3, 2015:
where we at?
Taylor Bernard on February 3, 2015:
Justin Bernard on February 3, 2015:
def a vert stack
Taylor Bernard on February 3, 2015:
Justin Bernard on February 3, 2015:
i imagine doing somethign kinda like an angle like this, so your seeing more of product
whats the spotty looking stuff on the pcb, is that light/refractions going through the clear base?
Taylor Bernard on February 4, 2015:
Taylor Bernard on February 5, 2015:
Taylor Bernard on February 6, 2015:
Taylor Bernard on February 26, 2015:
Justin Bernard on February 26, 2015:
Justin Bernard on February 26, 2015:
thx
Taylor Bernard on February 26, 2015:
Justin Bernard on February 26, 2015:
Taylor Bernard on February 26, 2015:
here's a test run. explode + 3d camera tracking.
need to dial in the bath a bit better so its smoother, but this will give you an idea of what can do.
http://cloud.fleeangrybear.com/3x2c2p1a1a0x
Taylor Bernard on February 26, 2015:
hand drew a spline so its a bit glitchy vs a bezier. like drawing freehand pen tool in illus vs chopping up an arc and moving end points
Taylor Bernard on February 26, 2015:
need to slow the camera movement down a whole lot, and not be so complex, hard to see how fast it moves. but on a 3sec animation its to much distance.
http://cloud.fleeangrybear.com/2k2L1621020q
Justin Bernard on February 27, 2015:
this exactly what i wanted to do, just a proof of concept.
we'll need to redo the camera movement and speed and stuff, but this will work. lets pause it till we need direct application (i.e. get site built and see exactly how to script it)